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Writer's picturewilkopolis

[4] Patch Notes - 0.7.1.0

The game is currently unreleased, these are internal patch notes only. However if you are interested in the game's development, here is the progress from the last two weeks.


Currently targeting a demo release at 0.8.0.0






Gameplay


[19/Mar/23]

  • DEAT-163 - Mystical vase needs a lot more int

  • DEAT-161 - Questing Adventure should use wild strike and do it after scroll

  • DEAT-159 - Devices drop too frequently

  • DEAT-156 - The poison unstable intern build is too weak

  • DEAT-148 - Update Research description

  • DEAT-147 - Add an icon when INCUTSCENE (No input icon)

[18/Mar/23]

  • DEAT-145 - Pocket Sentry should only have chip shot attack

  • DEAT-136 - Implement complexity manager for equipment

  • DEAT-135 - Implement complexity manager for legendaries

  • DEAT-134 - Implement complexity manager for mods

  • DEAT-131 - Rename Sprinkler System equipment to something better

  • DEAT-128 - Implement wiki_warrior research action

  • DEAT-123 - Repeater device too powerful, make it's recipe less common

  • DEAT-121 - Druid Enemy int too low

  • DEAT-119 - New actions should be 1 ahead of basic attack for priority

[17/Mar/23]

  • DEAT-116 - Update current floor text when going to the next floor

  • DEAT-115 - Druid enemy missing actions

  • DEAT-114 - Team building encounter with double storm is too strong

  • DEAT-112 - Show mod action when mousing over it in loadout

  • DEAT-67 - Have every battle drop some gold

[16/Mar/23]

  • DEAT-108 - Slimes get slimed from other slime's slime

  • DEAT-90 - Make new equipment seen when we get it from character select

[15/Mar/23]

  • DEAT-107 - Make actions preview when dragging mod around

  • DEAT-89 - Draw a notification for new passive equipment

  • DEAT-87 - Always show current floor

  • DEAT-68 - Add new equipment for improved basic attack

  • DEAT-65 - Generate level 1 stats + actions for each companion type

  • DEAT-63 - Come up with companion templates

[14/Mar/23]

  • DEAT-80 - Cap the rest of the interfaces in the exit room

  • DEAT-79 - Rewrite map gen to use boss exit instead of normal exit

  • DEAT-69 - Make burning not stack? So you can have multiple ones

  • DEAT-29 - Disable actions that dont fit

[13/Mar/23]

  • DEAT-71 - Make boss room in editor

  • DEAT-70 - Test out boss room 1

  • DEAT-64 - The pearl starts equipped, it should start in inv

[10/Mar/23]

  • DEAT-55 - Add more archers enemies on floors (for spellthief funnin)

  • DEAT-49 - Make eclipse (or a lunar attack in general) deal damage and heal you

[9/Mar/23]

  • DEAT-44 - Draw a notification for a new Spellthief Action when opening inventory

  • DEAT-33 - Add devices section of actions

  • DEAT-28 - Draw first 5 enabled actions separate from rest

  • DEAT-28 - Limit number of active actions to just 5

[8/Mar/23]

  • DEAT-39 - Make passives section not draw if we have none


Visual


[19/Mar/23]

  • DEAT-167 - Boss door doesn't show up on minimap

  • DEAT-166 - Combat stunned status element doesn't have a visual cooldown radial

  • DEAT-162 - Idle character waiting on skill cooldown switches target every frame (mouse over looks weird)

  • DEAT-160 - Unseen passive equipment doesn't have a glow behind it

  • DEAT-157 - Remove axe component from devices in make action description

  • DEAT-149 - Make boss floor exit not glow/interactive until you beat boss

[18/Mar/23]

  • DEAT-143 - Have Pocket Sentry use the existing sprite animation system at least

  • DEAT-142 - Hover should show the purchase cost even when you don't have enough gold for potion brewer event. Currently doesnt (on recipes)

  • DEAT-125 - Ritual color for action mod description is quite ugly

  • DEAT-118 - Fit action name to width of action title

[17/Mar/23]

  • DEAT-113 - Still think opening fog looks too gray/dirty

  • DEAT-54 - MDef blocks should say "BLOCKED" or something

  • DEAT-9 - Draw a glow behind new unseen items in Anvil

[16/Mar/23]

  • DEAT-81 - Draw exit portal sperate from the room bg

[15/Mar/23]

  • DEAT-88 - Put in new hallway art

[14/Mar/23]

  • DEAT-77 - Add room lights for new end room art

[13/Mar/23]

  • DEAT-76 - Implement new hallway bg/fg art

[10/Mar/23]

  • DEAT-53 - DirectHit spells that have animations that are blocked by MDef should still animate (Shock/Zap)

  • DEAT-50 - Add stroke on haunt projectiles?

[9/Mar/23]

  • DEAT-37 - Use little reticule for adding an action to a location instead of a gray box

[8/Mar/23]

  • DEAT-32 - Make the new hallway art darker/noisier like anvil room

  • DEAT-31 - Try out portal glows that are low/more on the floor

  • DEAT-17 - Add a party member portrait to the hero icons in party

  • DEAT-8 - Add a glow behind new unseen items in party

  • DEAT-7 - Add a red notification icon on each tab for new items/mods/equipment

  • DEAT-6 - Add a red notification icon on bag for new unseen items/mods/equipment

  • DEAT-5 - AnimateLoot Pickup Doesnt Look Right (redo it)


Task/Bug


[19/Mar/23]

  • DEAT-152 - Add event flags to support wiki warrior event

  • DEAT-151 - Set LastRound flag for wiki warrior

  • DEAT-150 - Make research apply "brittle" status to each enemy

  • DEAT-126 - Minimap clicking moves us 1 short when doors

[18/Mar/23]

  • DEAT-146 - You can toggle UI post combat encounter and mess up the UI

  • DEAT-144 - Pocket Sentry should spawn where device lanes

  • DEAT-133 - Measure complexity as a function of mods/items/equipments and floor number

  • DEAT-132 - We get too many mods

  • DEAT-124 - Clicking character with a device pins the character description

  • DEAT-120 - Animated armor walk cycle doesnt loop when doing the continuous walk

[16/Mar/23]

  • DEAT-111 - Barbed wire skill crashes when used on slimes?

[15/Mar/23]

  • DEAT-110 - We draw device descriptions while in party screen

[14/Mar/23]

  • DEAT-18 - Give each item an unseen attribute and track when we have seen it

[13/Mar/23]

  • DEAT-62 - Mock up companion window

[10/Mar/23]

  • DEAT-59 - New item highlights in anvil not scrolling right

  • DEAT-58 - Shift describing action desc sometimes draws it in an 'off' position

  • DEAT-57 - We start with basic attack as the highest priority

  • DEAT-56 - Update skill art document with the art we swapped around

  • DEAT-51 - Mass polymorph on round end doesn't reset your animation system

  • DEAT-48 - Add status art requirements in skill art doc

[9/Mar/23]

  • DEAT-47 - Doesn't recalc actions post combat (when you get a spellthief action)

  • DEAT-46 - Second Round not using correct actions like first round

  • DEAT-43 - Check out new music

  • DEAT-42 - Dragging Actions constantly redraws actions with title bar

  • DEAT-19 - Boss floor crashes

[8/Mar/23]

  • DEAT-40 - Make actions title bar its own element

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